II ust. Stawka transakcji nie obejmuje oplat zwiazanych z uzyskaniem przez Uzytkownika dostepu do sieci Internet ani ewentualnych oplat zwiazanych z transmisja danych. Uzytkownik korzystajacy z uslugi dostepowej swiadczonej przez Polkomtel Sp. Uzytkownik uzyskujacy Multimedia w ramach Uslug ma prawo do korzystania z nich w zakresie okreslonym w niniejszym Regulaminie tj. Reklamacje dotyczace oplat za Serwis oraz uslugi dostepowej Operatora moga byc skladane bezposrednio do Operatora wlasciwego dla osoby skladajacej reklamacje i w trybie okreslonym przez tego Operatora.
W celu usprawnienia procesu zglaszania i rozpatrywania, reklamacja Uzytkownika moze zostac przeslana do DGP w formie wiadomosci email na adres poczty elektronicznej: bok digitalglobalpass. DGP zobowiazuje sie udzielic odpowiedzi na reklamacje w terminie 14 dni od jej otrzymania.
DGP moze przeslac odpowiedz w formie wiadomosci email na adres Uzytkownika, jezeli zostal on podany w zgloszeniu reklamacyjnym.
Uzytkownikowi przysluguje prawo do dochodzenia roszczen w sadzie. Podanie danych ma charakter dobrowolny. Jezeli Uzytkownik zada wykreslenia lub zmiany swoich danych osobowych, moze to uczynic wysylajac wiadomosci email na adres poczty elektronicznej: bok digitalglobalpass.
W sprawach nieuregulowanych niniejszym Regulaminem maja zastosowanie odpowiednie przepisy polskiego prawa. Adres e-mail: bok digitalglobalpass.
Dane osobowe beda przetwarzane w okresie swiadczenia uslug w Serwisie do czasu ewentualnego zadania ich usuniecia przez Uzytkownika lub do czasu uplywu okresu wlasciwego dla przedawnienia roszczenia z tytulu swiadczonej uslugi. Dane przetwarzane na potrzeby przesylania informacji handlowych beda przetwarzane do czasu ewentualnego cofniecia ww. Podanie danych osobowych jest dobrowolne, ale niezbedne do swiadczenia uslug w ramach Serwisu. Prawnie uzasadnione interesy Grupy Digital Virgo.
Podanie danych osobowych jest dobrowolne. Email: bok digitalglobalpass. Popularne filmy. Film przygodowy.
JTL Rewards. Junk Dealers. Life Day Looted Items. Loot Kits. Loot Schematics. Message Fragments. Nemoidian Bird Cage. One Year Anniversary. Player Event Perks. Quest Rewards. Relic Dealers.
Skill Buff Items. Using Droid Customization Kits. Using Holocrons. Using Interplanetary Survey Droids. Using Powerups. Using Recycler. Using Repair Tools. Using Shellfish Harvesting Tool. Using Skill Attachments. Using Spice. Using Starship component analyzer. Using Starship Texture Kit. Using Terminals. Using Travel Tickets. Using Vehicle Customization tools.
Treasure Map. Veteran Rewards. Check Force Status. General Jedi Messages. Knight trials. Light Saber Construction. General Jedi Trainer. Jedi Trainer DarkSide. Jedi Trainer LightSide. General Jedi Trial Messages. General Enclave and Force Ranking System. Light Enclave and Force Ranking System. Dark Enclave and Force Ranking System.
Padawan Trials. Village of Aurellia. Community Window. Trading Messages. General Structure Messages. City Municipal. Commercial Structures. General City Messages. City Management. Crafting: Repair the Sensor Array. Villager: Quharek , Quharek asks you to repair it, directing you to the damaged Sensor Array , It has four broken components which you must retrieve and bring to the Chief Engineer's hut nearby , This hut has 2 workstations in it: a Recursive Analyzer that takes the broken components and makes schematics for new ones, and a Multi-phase Calibrator that balances them to work properly.
The schematics you get from the Recursive Analyzer are single use only, however, if you need another then you can just request one from the Analyzer's memory only if you have used up your current one. Once you have the schemas you can craft the replacement components using a Generic Crafting Tool no crafting skills required. If you critical fail while crafting you will not lose the usage on the schematic or even any of the resources.
After the components are crafted they will need to be balanced using the Multi-phase Calibrator. Each component will have its own unique graphical logic puzzle, which you must complete in order to successfully calibrate the component. Once all four are calibrated, replace them into the Sensor Array and it will come back online. Combat: Search And Destroy. Villager: Dageerin , Description: You will be asked to strike 8 Sith Shadow camps to delay them from attacking Aurilia before the defenses have been rebuilt.
In order to find the camps you will either be given a waypoint or a tracking device to be used with a Radiation Sensor that Dageerin gives you. Once you reach a constant speed and direction the window will either show a positive green or negative red number. The larger the positive number is, the closer you are to the direction that the camp is in and vice versa for negative numbers.
At the camp you simply need to kill all the Sith Shadows there to pass that search and destroy mission. The camps are usually filled with Sith Shadow outlaws and pirates, however, the last two missions will have Sith Shadow task masters. Mission 7 will have one task master and mission 8 will have two of them.
After you complete each mission you will need to return to Dageerin to complete the mission and get the next one. This usually seems to happen after the 3rd and 6th missions, so plan on this quest taking you at least 3 days to complete there is a rumor that Jedi doing this quest do not need to wait [Update: this rumor is false, it takes 3 days for Jedi as well]. Reflexes: Retrieve Supply Crates.
Just like before, Whip will give you a waypoint. The waypoints will always be on Endor so you will have to travel all the way there every time. Once you arrive on Endor the waypoint will update to the approximate location of the crash site usually Km from the Outpost. When you reach the waypoint you will be alerted that you are close to the crashed ship.
The ship will spawn somewhere within about m of the initial waypoint and will appear as a large rectangle-like object on the overhead map. When you find the ship you simply need to approach it to salvage the crate of Supplies from it. Sith Shadow pirates and thugs will sometimes spawn around the ship, you can either defeat them or escape. However, be warned that if the Sith Shadows defeat you they will steal the Supplies and you will fail that mission.
Given all the travel time this is a relatively long and boring quest, usually taking a few hours, so be prepared. Senses: Find Village Wall Resources. Villager: Eozlin , You must have at least Novice Artisan to be eligible for this quest though it will go much faster if you have some Surveying as well.
To pass you simply need to Survey for the required resource type at a specific spot where the concentration is greater than or equal to the mission requirements. When you successfully do this your Quest Journal will update and you can simply look there for the next required resource type and concentration without needing to return to Eozlin.
You will also be given a random single unit of an Aurilian resource container each time you complete a task except the last one. When you finish the entire quest your reward will also appear directly in your inventory as well. Reward: An Inorganic Survey Device allows you to survey all inorganics , as well as the 8 units of Aurilian resource containers from the survey points. Crafting: Help Build Village Defenses. To do this he is asking many crafters to aid with this community project.
If you have at least Novice Artisan you can help him by donating a total of 10 Ingredients to contribute to rebuilding the defenses. Note: The number of people that can participate in the quest is limited for a phase. Once you accept the quest, Quharek will send you to go see QT-QC , , a binary load lifter responsible for handling the defensive Ingredients as you complete and contribute them.
You can talk to it to get the schematics for the required Ingredients. You need to contribute at least 10 of any combination of the following Ingredients to pass this quest:. Also, the Ingredients can and should be experimented on, meaning you will need access to a weapon, droid, and general item crafting station.
The schematic requirements and experimental properties are as follows:. Refined Endrine. Refined Ardanium II. Reinforced Wall Module. Turret Hardware Small Turret component, cannot be contributed. Turret Electronics Small Turret component, cannot be contributed. Village Defenses cannot be crafted, for reference only. In order to contribute the required 10 Ingredients you will need a total of specific Aurilian Resource Containers.
Unfortunately, during this phase there is no indefinite supply of these resources. However, there are no random spawns of Sith Shadows this Phase.
So your only options are to either loot them in another Phase or request them from the players doing the other quests this phase usually for a price. If you have the resources to do this several times, it's a good way to increase the quality of an Ingredient dramatically. At the end of the Phase, the project will be evaluated. Those that donated the most or highest quality of each of the Ingredients and of the overall project will receive rewards.
The top 2 crafters quantity and quality for the overall project get 20 charges on the tool. The top 2 crafters quantity and quality for each Ingredient get 5 charges on the tool. Combat: Capture Enemy Leadership. Villager: Captain Sarguillos , Description: For this quest you are asked to raid an enemy base and capture its Commander, bringing him back to Aurilia for interrogation.
There are 25 bases in total, spread out all over Dathomir. Each base is defended by an impassable shield, turrets, and a lot of Sith Shadows. In order to enter a base you must disable its shields. These can be looted off the Sith Shadow patrols within a meter radius around the bases. These patrols are easy to spot, there is usually a large group of them and they are yellow dots on the radar unlike most Sith Shadows, which are usually red dots. They all have light armor and fairly high resists to everything besides Lightsabers.
Thugs hit hard and are tough, about equal to some of the lower Corvette mobs, so be careful and be prepared. So how do you find where the base is that you have the remote for?
All servers have all 25 of the bases, but in different locations. The good news is that there seems to be set locations where the bases can potentially be located, so you at least have an idea where to look.
The 25 base names are: alpha, beta, chi, delta, epsilon, eta, gamma, iota, kappa, lamda, mu, omega, omikron, phy, pi, psi, rho, sigma, tau, theta, xi, ypsylon, zed, zeta, nu. The known set locations so far are:. Note: The closest set locations to Aurilia are , , then , , and then , I would recommend checking out those locations first to see if there are bases there on your server.
If there are then make a note of their name s and try to get frequency codes for them. Okay, so you found the base that you have the remote for, now you have to bring down the shields by activating it.
As soon as you do a horde of Sith Shadow thugs will begin spawning right in front of the base. Run away and regroup! You need to kill 5 of these thugs, but I highly recommend that you pull one or two out at a time to do it, the whole group of them will likely kill you within a few seconds. Note: If you die at any time after deactivating the shields without a partner you will fail the mission and need to start over.
Once you kill the 5 you will get a message that the Commander has spawned in the base. You best chance at getting into the base is to have somebody draw away the Sith Shadows guards and then go in.
You can also wait for them to de-spawn and sneak in then, but they re-spawn fairly quickly and it can get messy. Get clear of the base and then begin heading back to Aurilia. On the way back small groups of Sith Shadow pirates will constantly try to rescue the Commander. If they get close enough to him he will escape. Be aware that he will also take some biotoxins and eventually die from poisoning. More info is needed on this one. Anyway, once you lead the Commander safely back to the Captain you will complete the task, unlocking the FS branch and receiving your reward s.
Note that there is also the option to do this quest with a partner for an extra reward. If you decide you want to do it with a partner one of you must pick the option to bring down the shields and the other one must pick the option to capture the Commander. The person with the shields mission must bring down the base shields with the remote and then help kill five of the Sith Shadow thugs, all without dying until the Commander is captured.
The other person must help kill the five thugs as well, and then capture the Commander and lead him back to the village without dying. If you do it with a partner you will receive the same special Color Crystal and a Focused Crystal.
It appears to be infinitely reusable and can be used once every 4 days. Senses: Find Shield Generator Resources. Crafting: Help Build Village Shields. If you have at least Novice Artisan you can help him by donating a total of 20 Ingredients to contribute to rebuilding the shields. Once you accept the quest, Quharek will send you to go see QT-QC , , a binary load lifter responsible for handling the shield Ingredients as you complete and contribute them.
You need to contribute at least 20 of any combination of the following Ingredients to pass this quest:. Shield Housing. Shield Connections. Primary Computer. Village Shields cannot be crafted, for reference only. In order to contribute the required 20 Ingredients you will need a total of approximately specific Aurilian Resource Containers.
To get these you can either look to your fellow players or attempt to collect them yourself. Description: You must defend the village from waves of attacking Sith Shadows. Every 90 minutes Aurilia will be raided by a horde of Sith Shadow outlaws, pirates, and thugs.
In order to complete this quest you must kill or help kill 50 outlaws and 25 pirates note that thugs do not give any credit for being killed. The Sith Shadows will continually spawn inside the village and just outside the North and South gates for 60 minutes. Be aware that these are the pumped up Phase 3 versions of Sith Shadows.
There are a few good strategies for completing this quest. Okay, on to the strategies Basically, with this strategy you try to keep the group concentrated in the center of the village, clearing all Sith Shadows that come near it. Overall, this is a decent approach, but will likely lead to a lot of deaths and a slightly longer time to complete the quest. Another strategy is to stay outside the village walls and pick off Sith Shadows as they spawn near the North and South gates.
Occasionally looking inside the village near the gates for potential targets as well to quickly jump in, kill, and get out. If you play it smart this strategy will not only result in less death, but will also probably have you completing the quest much more quickly. You can unlock either Melee Defense or Ranged Speed with this quest, at the beginning of this quest you will be given the choice of which you wish to pursue.
Note that the choice of unlock that you choose will impact the reward item that you receive. Reward Reflexes: Melee Defense : Nothing. Senses: Healing Support. Description: You need to aid in the defense of the village by assisting its defenders. Every 90 minutes Aurilia will be raided by a wave of Sith Shadow outlaws, pirates, and thugs. If they get credit for a kill pirates or outlaws then you will get credit for healing them.
Obviously this also means that you will get no credit for healing anybody during encounters with thugs, unfortunately. Medical support counts as almost any healing action. For example, healing damage, removing states, stopping bleeding, and resuscitation as long as they still get credit for the kill will all count towards healing credit.
Note that you only have to perform a healing action once on a player, as long as you are within range when they get credit for the kill you will get credit for the heal. You can see how many healing credits you have by talking to Sivarra or her medical droid. These guys hit hard and you will likely get their attention sooner or later from healing the defenders, so be prepared for it. You will be healing a lot and you will always need your Mind to be in top shape to keep it up.
Havla is obviously handy to have around as well, but you should also make sure you leave room for Synthsteak, it comes in very beneficial when you need to fetch a fallen defender from a gang of thugs. Also, carrying a Fishing Rod or Musical Instrument seems to help lower your chances of drawing aggro, but it could just be a matter of perception After the initial 50 heals, you will unlock the FS branch and also have the option of doing another extended quest to heal an additional 50 defenders, for a total of heals.
Good luck! Reward: Assist 50 defenders to unlock the FS branch, assist an additional 50 extended, total to get a Bacta Tank decoration. Villager: Chief Engineer of Aurilia , The Aurilia chief engineer can provide you with a waypoint to one of these locations if you wish.
Simply speak with him. Complete the Tracking Device Kit Complete the satellite tracking device kit. Doing so will provide you with the means to find a downed satellite from which you could find a replacement computer core. The other pieces need to be crafted by a Master Artisan.
Tracking Device Assembly Kit pieces:. Doing so will provide you with tracking data for your satellite tracking device and will allow you to locate the fallen satellite. After purchasing the rights your tracking device accesses the Central Satellite Database and retrieves the necessary Satellite information. Reconfigure the Computer Core's Interface Modify the replacement computer core's interface so that it will be configured to be used with the computers of Aurilia. Do so by choosing the menu options under "Reconfigure Interface" from the computer core's radial menu.
You will need to rewire the replacement computer core to match that of the village computers. There are four indicators on the core that will be lit when it has been properly configured. To reconfigure the core, you will need to connect four wires in the proper order to contacts on the core. There are red wires, yellow wires, and blue wires. Each color set of wires connects to a different power source, and any combination of the wires may be used to reconfigure the computer core.
When you have the wires configured the way you desire, you may test the configuration to see if it is correct. For each wire that is connected to the correct contact, one of the four indicators will be lit. If the correct type of wire is used but is connected to the wrong contact, then one of the indicators will flicker.
You can use this feedback to determine the final configuration of the interface for the new computer core. Be careful though An incomplete configuration can damage the core. This is reported as 'Circuit Integrity' which gives the percentage chance that the core is still viable. Be sure to keep an eye on this value. On average, a core can survive 6 - 7 attempts without significant damage, but beyond that you risk frying the computer core's circuits and rendering it useless.
However, there is a decent logical strategy you can follow to eventually narrow down the possibilities until you solve it. First off you need to just try an initial set for a base experiment, so connect all the wires and test it. This time change just one of the connections. If the number of matches goes up then the connection was good.
However, if the number goes down then you changed one that was good, change it back and try changing the next connection as well to save integrity. Also, if the number does not change at all that means the connection you modified was not a good one, but you still have the wrong color wire connected, go back and change it to the third color not tried yet and try changing the next connection as well to save integrity. If you work down all the connections this way you should have the core reconfigured within a few attempts.
Bring the New Core to Aurilia's Chief Engineer Bring the newly configured computer core to Aurilia's chief engineer so that he may use it to stabilize the village's primary computers and you can complete the quest. After unlocking and purchasing six full FS branches you will receive another visit from the Old Man same rules as before for the visit.
This time he has a final mission for you: To go find and defeat Mellichae at his camp! You will be given a waypoint to his camp. Mellichae is a Zabrak with a cyborg arm and evil red eyes. The real catch however, is the four Force Crystals. However, they will also heal one another There will always be one crystal that the others do not heal. You need to determine which one it is and destroy them one by one this way. Once they are all destroyed more Sith Shadow thugs will spawn and now you can attempt to kill Mellichae.
BTW, rumour has it that you can loot his cyborg arm! However, if you successfully defeat him you will then be eligible to start the Padawan Trials. Introduction Once you defeat Mellichae you will receive a waypoint to the nearest Force Shrine. The shrine will then give you various trials random order , which you must complete.
At the eighth trial you will become a Jedi Initiate and gain the ability to craft and use Lightsabers, which in fact will be your trial at that point. If you successfully complete all sixteen of the trials you will pass the trials and become a Jedi Padawan!
Be careful doing the trials, if you fail three trials you will lose all progress and have to start them over again from the beginning. BTW, you can restart the current trial at any time by revisiting a Force Shrine. Also, if you so wish, you can restart the Padawan Trials all the way from the beginning as well.
Architect Trial Trial: A Jedi must gather all possible information before making a decision. Description: Travel to the planet [planet].
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