Standard midi file spec




















For more details and a complete command reference, you should visit the links throughout and at the bottom of the page. Type 2 is very rare though, so we'll concentrate on 0 and 1. Both Type-0 and Type-1 only differ in the way the data is stored , so anything that can be heard in Type-1 can also be heard in Type Consequently, you can even convert between the types with no loss of data or precision.

Type 0 is where all the data is put into only one 'Track'. A Track not to be confused with a 'Channel' is a contiguous uninterrupted data stream in the file, where all the bytes are next to each other.

Type-1 is more versatile as the channel data can be compartmentalized into 1 or more tracks up to ! So imagine you have a simple bass-line and a melody. With Type-0, you would alternately encode notes of the bass-line and melody next to each other. Also in Type-1, you can imitate the Type-0 'interleaving' style in any of the tracks. MIDI allows up to 16 'channels'.

Each channel can have one or more voices at once to make a chord, but can only use one instrument analogous to a 'part' in music theory at a time. If you want to use a piano and guitar simultaneously, then you'll need to use 2 channels.

The below table only has one track chunk sections F, G, H, I at the moment. It also just uses one voice of music, so if we were to add more voices of the same or a different instrument, we would either interleave data into the existing track being careful to specify the channel number every few bytes or so , or we could instead add another track saving some memory, as you wouldn't need to keep interpolating the channel number if you were using more than one instrument.

Don't worry if all that doesn't make too much sense, as there are examples later on! The parts highlighted in red and green are the parts you'll probably want to edit. Be especially careful with section G, as many players require it to state the exact number of bytes in the rest of the track! Type-0 is limited to 1 track. The hexadecimal value 80 shown will mean ticks per quarter note crotchet. Shown is A, so that means 10 more bytes 10 is decimal for hex A.

See further below for details. Let's start with the simplest scenario. Say we wanted to play 3 notes, middle C, D and E. We would do this: Event Byte no. Here you can see four Events , each containing 4 bytes each byte is comprised of two 'nibbles' - two hexadecimal digits , and each beginning with a time-stamp on byte 1 colored red. An Event can be lots of things - it can be a message to play or stop a note, or it could be a message to add vibrato or change the instrument.

But all events begin with a time-stamp. The fourth event - Z - silences all notes. Now here's a rundown of the various byte numbers: Byte 1 is the time-stamp for each event. The time accumulates for each time-stamp, so to represent a steady rhythm, instead of using time-stamps of say Looking at the table examples, 00 means no time has passed. The next 7F means wait 7F time units.

The next 7F means wait 7F more time units If we want to wait longer than this, then MIDI does something special. Instead of what you might expect - 80 - we would instead use two bytes: 81 Instead of the original As you might imagine, it then goes 81 For a quick java conversion algorithm, see the code in the boxout to the right.

One last thing to say; the time gap is dependant on the music speed defined in the MIDI header section E. Here below is the table again, so you don't have to keep scrolling the page up and down: Event The 9 part of '90' is the 'Note On' message, and the '0' digit is the channel to which this applies to.

This most often used event type takes two parameters, which you can see as Byte 3 and Byte 4. In summary, 7F 90 3E 60 means: first wait 7F time units, and then play on channel 0 - the musical note C at volume Even though an SMF does not contain sounds, it does contain a 'fixation of the performance" representing a "musical work", and therefore may be used to register a musical work with the US Copyright Office, and is subject to the same licensing laws that apply to other recorded audio media CDs and Cassettes.

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